THE ARENA / MULTIPLAYER

Martin Fighting Game Multiplayer

Learn the difference between local and online Martin Fighting Game modes. Check tested options, player controls, room steps, and connection troubleshooting.

Original v12.9 · Checked October 21, 2026 · Build & test scope

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Local Versus

Two-player keyboard Versus completed a full match in desktop Chrome. Choose Versus at the mode menu. P1 selects with WASD/F; P2 selects with arrows/J. Both choose a fighter and sidekick, then choose a stage.

Actual local Versus during the desktop keyboard test.
Actual local Versus during the desktop keyboard test.

Player setup

P1 attacks with F/G/V/B. P2 attacks with J/K/M/comma. The tested match exercised both players’ movement, pause/resume, combat and the result screen. Physical dual-controller input remains untested.

Online rooms

The build includes Online Versus with a Host/Join room-code flow. It loads its local PeerJS library and uses external signaling and WebRTC. Internet multiplayer has not passed a two-client full-match test here, so local Versus is the verified option.

Available matchmaking

No random matchmaking was verified. Do not expect an automatic opponent or a public player count. Room codes belong inside the game and should never be included in a public bug report.

Connection help

Check the same hosted version on both clients, then carefully compare the code through your own communication channel. A failed room does not identify one definite cause. Use the connection branch and retain Arcade or Training as an alternative.

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